using UnityEngine;
using System.Collections;
using UnityEditor;
using Pathfinding.RVO;

[CustomEditor(typeof(RVONavmesh))]
public class RVONavmeshEditor : Editor {
	public override void OnInspectorGUI () {
		DrawDefaultInspector();
		/*EditorGUILayout.HelpBox ("Due to recent changes to the local avoidance system. RVO obstacles are currently not functional." +
		 *                       " They will be enabled in a comming update. In the meantime you can use agents with the 'locked' field set to true as simple obstacles.", MessageType.Warning );*/
	}
}
